//#version unofficial megapov 0.7; camera{ location -z*10+2*y look_at 0 angle 30 rotate y*(45-360*clock) } background{rgb <.4,.5,.8>} light_source{-20*x-3*z color rgb 1.5} #local dv=8; mesh2{ vertex_vectors{dv*2 #local i=0; #while(i, y, 360*i/dv); ,(temp-y),(temp+y) #local i=i+1; #end } normal_vectors{dv*2 #local i=0; #while(i, y, 360*i/dv); ,(temp-.5*y),(temp+.5*y) #local i=i+1; #end } face_indices{dv*2 #local i=0; #while(i<2*dv) ,, #local i=i+2; #end } normal_indices{dv*2 #local i=0; #while(i<2*dv) ,, #local i=i+2; #end } pigment{rgb <1,.95,.7>}finish{ambient 0 diffuse 1} }